Installation/Performances 1993-2008

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Swift Traces
2008- (Work In Progress)

Real-time installation exploring relation between drawing and writing through movement. Uses a combination of Chinese calligraphy, motion capture, and movement systems based on the work of Bill Forsyth.

 
 
 

Echo Locations
2008- Ongoing

Series of Location based installations using interaction to focus visitors attention on the history of locations as well as their current impact.

 
 
 

Listening Between the Lines (Ars Electonica)
2005

Listening between the Lines was "a concert evening that undertakes a journey through the history of electro-acoustic music". It included a live performance sampling the Br├╝ckner House Orchestra performing Boulez Notations while the timbre of their instruments drove real-time particle systems dancing above them.

Photo: Edward Burtynsky

 
 
 

Will.0.W1sp
2002-2006

Real-time installation using motion capture sequences which respond to viewers' movements

 
 
 
Seeing Seen

Seeing Seen
2002- 2003

Exploring human and mediated gaze in Amsterdam's Red Light District.

 
 
 
Cybermusic

CÔR: Um Projecto audiovisual interactivo
2003

Interactive installation controlling lighting and sound based on viewer's movements. commissioned for the pre-opening of the "Casa da Musica" in Porto, Portugal

 
 
 
Reckless Eyes

Reckless Eyes
2003

Interactive installation commissioned for the pre-opening of the "Casa da Musica" in Porto, Portugal

 
 
 
WinterSpace

WinterSpace
2001-2002

A snowy installation during the day gives way to a star spangled performance during the evening. Heavenly effects subtly transform the venue to create an interstellar frozen wonderland every night.

 
 
 
Viking

Viking Shoppers
2001

A performance unraveling the strange nature of dual identity. Dropping sequences of dance, film, digital art and sound into the same performance environment, they ex plore the body as digital image.

 
 
 
Contours

contours
1999-2000

A fluid performance environment, enveloping performers, computers, images and audience within a shared ecosystem.

 
 
 
CyberSM

cybersm
1993-1994

Possibly the first functional cybersex system from the age of teledildonics.